Boardgame Creator — User Manual

Design a board game, playtest it on screen, and print it for the real table.

Contents

  1. Welcome
  2. Quick start
  3. A tour of the four tabs
  4. My Games — saving, templates & sharing
  5. The Design tab
  6. Playing your game
  7. The Print & PDF kit
  8. Classroom mode
  9. Questions & troubleshooting

Welcome

Boardgame Creator lets you build a real, playable board game — the board, the cards, the rules — right in your browser. As you build, a friendly Advisor watches your design and suggests what works well together. When you're ready, you can:

Everything happens in your browser. Your games save automatically on your own device — nothing is uploaded anywhere, no account needed.

Quick start (about five minutes)

  1. Open the My Games tab and click a starter template — Gem Quest is a great first pick.
  2. Hop to the Design tab. Rename the game, try a different theme, and click a few board spaces to change what they do.
  3. Press ▶ Playtest this game, add two players, and take a few turns to see how it feels.
  4. Go back, tweak anything that felt slow or unfair (the Advisor will chime in with ideas).
  5. When you love it, press 🖨️ Print & PDF kit to take it to the real world.

Prefer to start from nothing? Choose Blank game in My Games and build every piece yourself.

A tour of the four tabs

TabWhat it's for
DesignThe workshop. Set up your game's basics, board, mechanics, cards, and win condition — with the Advisor alongside.
PlayThe table. Runs the game you designed as a pass-and-play session on this computer.
Mechanics LibraryThe encyclopedia. Browse all 189 game mechanics with filters for subject and thinking skill.
My GamesThe shelf. Start new games from templates, reopen saved ones, and import/export game files.

The name of the game you're working on is always shown in the top bar. Every change saves automatically — there is no save button to forget.

My Games — saving, templates & sharing

Starting something new

The buttons at the top create a fresh game and open it in the Designer:

TemplateWhat you get
Blank gameA clean 36-space track with a challenge deck to fill in — build it your way.
Gem Quest (general)A jungle race about collecting gem sets and pushing your luck. Highest score wins.
Number Kingdom Race (classroom)A math quest with answer wagers, bingo cards, and action points. First to the castle wins.
Power Sprint (general)A quick race with power cards, tug-of-war duels, and a catch-up boost for last place.
Comet Chase (grid board)A space adventure on a free-movement grid — chart your own path to the finish.

Saved games

Every game you touch appears in the list with Open, Export, and Delete buttons. The app keeps your 50 most recent games.

Saves live in this browser on this device. A different computer (or clearing your browser's site data) means a different shelf. To keep a game forever — or move it anywhere — use Export. And note that Delete is immediate and permanent; there's no undo.

Sharing a game with someone

  1. Click Export — this downloads the game as a small .json file.
  2. Send that file to anyone (email, chat, USB stick…).
  3. They open this site, go to My Games, click 📂 Import game file…, and pick the file. It opens as their own copy — your original is untouched.

The Design tab

The Designer is a stack of panels down the left, with the Advisor and the ▶ Playtest / 🖨️ Print buttons pinned on the right. Change anything, in any order — it all saves as you go.

Game basics & themes

The board

Two board types, chosen in the Board panel:

Click any space on the board preview to change what it does. Each click cycles through the types: normal → challenge → bonus → chance → setback → safe. (Start and Finish stay put.)

Space types

SpaceWhat happens when you land on it
StartEveryone begins here.
NormalNothing happens. Catch your breath.
ChallengeDraw a Challenge card and try to answer it — points if you succeed.
BonusGood news! Collect a token (and/or a power card). If neither is in your game, +1 point.
ChanceDraw an Event card and do what it says — could be great, could be trouble.
SetbackSlide back (by your slide-back number), or skip a turn if the Lose a Turn mechanic is in the game. Shields can block it.
SafeA rest space — nothing bad can happen here.
FinishThe goal. Reaching it triggers the end of the game (see Winning). You don't need an exact roll — overshooting still lands you on it.

Mechanics

Mechanics are the rules-of-play ingredients — dice, set collection, trading, bingo, and 180-some more. The Mechanics panel shows what's in your game at the top, and a searchable library below, filterable by subject, thinking skill, or text search. Click Add or Remove to change your mix.

The key thing to understand is the ▶ playable badge:

Each mechanic also carries a feasibility badge (HIGH / MEDIUM / LOW) — how practical it is in a printable family board game.

Cards

Games start with a Challenge deck, drawn when someone lands on a challenge space. Each card has:

If your board has chance spaces, you can add an Event deck with one click. Event cards carry their own effects (move ahead or back, gain or lose points, swap places with the player ahead, push everyone else back) and resolve automatically in play.

Too busy to write cards? The ✨ generate buttons add ready-made sample sets — silly party prompts, math problems, or classic events — which you can edit or prune afterwards.

Challenge cards are self-checked: during play, the group decides whether an answer counts. That's what makes trivia, math, physical dares, and "best joke wins" cards all work in the same deck.

Winning

Win conditionHow it plays out
First to reach the finishThe race is the whole game — the moment someone reaches the Finish, they win.
Most points when someone finishesWhen the first player reaches the Finish, everyone else gets one last turn — then the highest score wins (furthest along the board breaks ties). Reaching the finish first isn't automatically winning, but with End Game Bonuses in the game, finish order pays bonus points.
First to reach a points targetThe instant anyone hits the target — from cards, token sets, bingo lines, even mid-trade — they win on the spot.

The Advisor 🧭

The Advisor panel re-reads your whole design after every change:

The Advisor never blocks you. It's a coach, not a referee — you can playtest and print any design.

Playing your game

Press ▶ Playtest this game (or the Play tab) to bring your design to life. Play is pass-and-play: everyone shares one computer, and the app runs the rules, rolls the dice, draws the cards, and keeps score.

Setting up

Choose how many players (within your game's range) and type names — each player gets one of the theme's playing pieces. Then Start game.

The anatomy of a turn

  1. Turn start — automatic effects land first (income, interest — see the special rules table). If you have power cards or a trade to propose, now's the moment.
  2. 🎲 Roll — click Roll.
    • On a track board, your piece moves that many spaces automatically.
    • On a grid board, spaces within reach glow — click one to move there. You can move fewer steps than you rolled (but at least one), counting only up/down/left/right.
  3. Optional extras — before you land, you might see 🔥 Push your luck or ⚡ Boost if those mechanics are in the game.
  4. Land here — locks in your spot and the space does its thing: challenge card, event card, bonus, setback…
  5. End turn ➜ — passes the computer to the next player.

The Game log panel narrates everything as it happens — rolls, cards, points, bingo calls — so nobody loses the plot.

Challenge cards

When you land on a challenge space, the card appears large on screen:

  1. Read the prompt aloud and let the player answer.
  2. If the card has a stored answer, click Reveal answer to check.
  3. The group is the judge: click Got it! to award the card's points, or Missed it.

If the Bids as Wagers mechanic is in the game, the player can first stake up to 3 of their points on being right — a correct answer wins the stake back on top of the card points; a miss loses it.

Special rules in play (playable mechanics)

Each ▶ playable mechanic you added shows up as buttons, panels, or automatic effects during play. Numbers below are the built-in settings.

MechanicAt the table
Track / Grid Movement, Roll & Move, Dice RollingThe core engine: roll, then move — along the track, or your own path across the grid.
EventsChance spaces draw Event cards that resolve on the spot (move, points, swaps, and more).
Set CollectionBonus spaces award a collectible token. Complete a set of 3 and it cashes in for +5 points automatically.
Push Your LuckAfter moving, gamble: roll again to move further. Roll the bust face (a 1) and you snap back to where you started the turn, turn over. You can keep pushing as long as your nerve holds.
Action PointsGain 2 AP each turn (bank up to 4). Spend 1 AP to ⚡ Boost one extra space after moving, or 2 AP to 🛡️ Shield a setback when you land on one.
Lose a TurnSetback spaces make you skip your next turn instead of sliding back.
Bids as WagersWager up to 3 points on your challenge answer before revealing it.
Catch the LeaderWhoever is alone in last place gets +1 on their movement rolls until they catch up.
Income+1 point automatically at the start of each of your turns.
Automatic Resource GrowthInterest! At the start of your turn, +1 point per 5 points you're holding.
Hand ManagementEveryone starts with 2 power cards (hand limit 4); bonus spaces deal more. Play them before rolling or after moving: Sprint (+2 spaces), Tiptoe (+1), Lucky Charm (auto-block your next setback), Second Wind (+2 points), Trip the Leader (knock the front-runner back 2). Card slides don't trigger spaces by themselves — wherever you finally land is what counts, so a well-timed Sprint can hop you past trouble.
BingoEach player gets a 3×3 bingo card built from your challenge deck's answers (center is FREE). Whenever anyone answers a challenge correctly, that answer is "called" and everyone marks it. Completed rows, columns, or diagonals score +5 points each.
Tug of WarLand on a space someone else occupies and it's a duel: both roll, loser slides back 2. Lose a tug on your own turn and you're pushed off before the space takes effect.
TradingOnce per turn, before rolling, propose a deal — points and/or tokens both ways. The other player accepts or declines on screen.

Ending the game

When the win condition triggers, a 🏆 banner announces the winner with the final scores (end-game bonuses, like finish-order points or "most gems," are added first — ties for a "most" bonus award it to no one). From there, Play again restarts with fresh setup, or Back to design returns to tinkering.

The Print & PDF kit 🖨️

The 🖨️ Print & PDF kit button turns your game into letter-size sheets:

Click 🖨️ Print / Save as PDF and use your browser's print dialog:

Print settings that matter: destination "Save as PDF" (or a real printer), Letter paper, default margins, 100% scale, and — most importantly — Background graphics ON. Without that last one, the board and cards come out plain white.

Classroom mode 🏫

Switch Mode to Classroom in Game basics and the Designer grows a "Classroom focus" section:

In classroom mode the Advisor also surfaces classroom-specific cautions (pacing, downtime, competitiveness) and notes when none of your mechanics match your chosen subjects.

Classroom favorites worth knowing about:

Questions & troubleshooting

Landing on a challenge (or chance) space does nothing

That space type needs a deck that draws on it, with at least one card in it. Check the Cards panel — and the Advisor, which warns about exactly this.

Bingo cards aren't showing up

Bingo cards are built from your challenge cards' answers. Fill in the Answer field on your cards (8+ distinct answers works best, or the cards repeat values).

Where did my saved games go?

Games save in the browser you designed them in, on that device. A different browser, a different computer, or clearing browsing data means they won't be there. Export the games you care about as files — importing them later takes seconds.

Can we play on two computers?

Play is pass-and-play on one screen. To play at a distance, share the game file — or print the kit and play it physically. (You can also both open the site and mirror each other's moves over a video call.)

The printout has no colors or board background

Turn on Background graphics in the browser's print dialog. It's off by default in most browsers.

I can't propose a trade

Trades happen before you roll, once per turn, and need another unfinished player. After rolling, the moment's gone.

Why didn't finishing first win me the game?

Check your win condition. Under Most points, reaching the Finish only triggers the final round — the highest score takes it. Add End Game Bonuses if you want finish order to pay points.

A mechanic I added doesn't seem to do anything in Play

Only ▶ playable mechanics are enforced on screen. The rest guide your design and appear in the printed rules — the library and picker both show the badge.

Is my data private?

Yes. The app has no server and no accounts — designs live in your browser's local storage and in any files you export. Nothing you make ever leaves your device unless you share it.