Pirate and Traveler
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Pirate and Traveler

A digital adaptation of Milton Bradley’s 1911 board game Pirate and Traveler — 2–4 players in any mix of humans and AI, racing a world route (and optionally turning pirate).

Exploring Started: July 2026 Updated: July 2026

Overview

A digital adaptation of Milton Bradley’s 1911 board game Pirate and Traveler (№ 4563), built from a Claude Design handoff. Two to four players in any mix of hotseat humans and AI: spin, travel a condensed world route network completing destination journeys, then — optionally — turn pirate and race the booty to the Pirates’ Goal in Greenland.

How It Works

The board is a 2000×1050 SVG of hand-cut coastlines with ~250 spots whose label placements were individually tuned against overlaps. That art is the deliverable — and being SVG, it gives hit-testing, text halos (paint-order: stroke) and CSS keyframe animation for free; a canvas or game engine would mean redrawing the map and reimplementing all three for no gain. React 19 · Vite · TypeScript · Vitest, with no runtime dependencies beyond React in the browser and a tiny ws relay for remote play. Tests cover the rules engine, saves, seating, and port fidelity.

Current Status

Shipped — it graduated from the early design phase (which started as just scans of the original board) into a working game with AI opponents and optional remote play.