Content Framework Reference Libraries

The creative library component for the AI-powered lesson generation

What This Is

These three libraries are the source material that supply the AI with the knowledge it needs to build lessons where the narrative, the characters, and the interactive elements all work together.

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Story Arc Reference Library

259 arcs ยท 14 metaphor types
"What story structure makes this concept feel necessary?"
Every story arc is built so the narrative cannot progress without the student understanding the target concept.

Organized by metaphor type: Growth/Accumulation arcs naturally embody arithmetic sequences. Mystery/Investigation arcs naturally embody deductive reasoning. When a standard arrives, the system matches it to a narrative structure where the concept is genuinely required.
Browse Story Arcs โ†’
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Character Reference Library

85 characters ยท 6 role types
"Who tells this story, and what learning function do they serve?"
Every character is designed to serve a specific pedagogical purpose. Teachers provide structure. Tutors scaffold. Peers make the mistakes real students make, designed to create moments where the learner is the expert. Domain Experts connect to the real world.

Each character has a distinctive voice, a personality tuned to their learning function, and - for the 27 peer characters - specific mistake patterns that model the errors students actually make.
Browse Characters โ†’
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Game Mechanics Reference Library

189 mechanics ยท 26 demos
"How do students interact with this concept in a way that makes practice feel like play?"
This library catalogs interaction patterns from board games, video games, and educational research that can be applied to academic content. The key principle: the game challenge should be the learning challenge, not separate from it.

A well-chosen mechanic means students practice the target skill because the game requires it, not because the game pauses for a quiz. 26 mechanics currently have working interactive demos.
Browse Game Mechanics โ†’

How They Work Together

The three libraries form a pipeline. When a curriculum standard needs to become a lesson:

1

Story Arc Library

Finds the narrative structure where the concept is structurally required

2

Character Library

Casts the roles - selecting personalities, voices, and mistake patterns that fit the story and serve the learning

3

Game Mechanics Library

Adds the interaction layer - the mechanic that makes practicing the concept feel like play

Each library has specific interfacing for use by the AI subsystem - decision frameworks, matching logic, and quality standards that help the AI select well.